Quick Rules
- You receive 7 cards; set a 5‑card high and 2‑card low (the high hand must outrank the low).
- Dealer sets hands by a house way; you can ask for help on basic setting conventions.
- Win both hands to win; split is a push; lose both to lose. Joker acts as Ace or to complete straights/flushes.
Strategy Basics
- Keep pairs together for the high hand unless splitting creates two strong hands.
- Balance: avoid a very strong high with a very weak low—aim for two competitive hands.
- Bankroll: pushes are common; session swings are gentler than many games.
Common Setting Patterns
- One pair: keep pair in high; strongest kickers in low.
- Two pair: split high/low unless pairs are small with strong side cards.
- Trips: keep trips in high; send strongest two to low (except Aces scenarios per house way).